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 Post subject: Running Escape from Kalisz for the next generation.
PostPosted: Wed Dec 10, 2008 2:32 am 
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I'm planning on running a one shot using the "Escape from Kalisz" adventure. Looking through the book I thought I might have them either attack a HQ , catch the CO going to the front for "a look for himself", and/or attacking a supply convoy. The book has some nice seeds and hooks for adventures. I was wondering if you all had some advice for running this in 1st edition rules. The last Twilight 2000 game I ran was actually a Merc 2000 game, back in the day, but I thought I'd dust this off and show the young gamers around here what we had to play with "in our day".
Just really fishing for some ideas and inspiration to "borrow".

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 Post subject: Re: Running Escape from Kalisz for the next generation.
PostPosted: Wed Dec 10, 2008 5:34 pm 
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Top tip! - Don't kill the party in the final battle. :wink:

The collapse of the 5th is however a fab opportunity to get rid of the PCs excess ammo and anti armour weapons and to expose them to the horrors of war. Use sound and smell - dim the lights - get Saving Private Ryan on the telly and crank up the volume; strike a few matches and burn a sheet or two of paper. When I last ran Escape I gave an O group for my PCs (the Cav screen for 1-61 Inf) for a delaying action and then stood them to ......

"STAND-TO, ALL UNITS CHARLIE CHARLIE ONE STAND-TO. OUT.

The static-laden radio message is like a cold shower. Up, kit packed, engines running, weapons ready. Staring wide eyed into the dark. Distantly you can hear the crack of tank guns, the rattle of small arms fire suddenly close the WhoooshBOOOM! of an artillery shell."


I landed the barrage on 1-61 Inf as they moved behind the PCs and the night disolved in splinters and flame, radio calls included someone screaming "Oh Jesus! We're hit! I can see flames! I'm BURNIIIING!!!!!" (Let rip - who cares about the neighbours) and then pitched a Polish Cav troop supported by a couple of tanks against the team.

As the team is eventually forced back into the town I pushed them past the bits of 1-61 Inf. Ammo cooking off in burning vehicles, bodies in the street and the sickening bump bump of driving over them.
I tried to keep them moving - off balance. Short firefights with small groups of Polish Infantry or Cavalry and once almost ran them into a BRDM that came round a corner in front of them.

As the OPFOR gets in amongst the 5th I described tableaux, picking up the pace. -
*A tank fires at something behind the PCs vehicle - deafening and near blinding them,

*an RPG team catches them cold - no way can they bring the cupola gun to bear in time - only to have the Soviet weapon misfire or it's gunner cut down by another group.

*Having to backtrack due to burning buildings collapsing into the streets and the roiling acrid flames singeing helmet covers and canvas roofs of soft-skinned vehicles.

*as they pass the field hospital - An M113 ambulance on it's side, aflame. Wounded men claw crazily to escape a bullet riddled and collapsed tent as a T80 spins in place in it's centre, mashing men to unrecogniseable pulp.

*A man trailing bandages runs screaming from a squad of Soviet infantry intent on bayonetting him to death,

*A pretty medic wanders stunned through the carnage carrying a severed arm. Until a shell fragment decapitates her in a spray of blood and after a pause her body collapses to it's knees and then topples sideways into a puddle.

*A group of infantrymen is pursed into a house by a T-72. The last man pauses to shut the back door behind him as if it will keep the tank out. The tank pushes it's main gun through the wall and fires a heat round. And the night disolves into a random Kaleidoscope of awfulness.

I gave them the "You're on your own" message and then rejoined the group at dawn.

"The gathering light dims the glow of Kalisz in flames and lights the pall of smoke that marks the pyre. The rumble of artillery has died away.

Occaisionally the flat, murderous SMACK of a tank gun, the thump of far off mortars or the crackle of small arms speaks of other groups of survivors, broken and fleeing from the Soviets and their KGB interrogators.

Flares drift in lazy spirals, dying to sparks and then winking out, and the odour of smoke breathes over the dew.

HELLO ANY 6 CALLSIGN, HELLO ZERO, COME IN ANY SIX CALLSIGN. WHAT THE f'ing DO WE DO NOW? OVER.


That got people going - the sense of shock, loss and imminent threat certainly concentrated the mind and we wen't from there.

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 Post subject: Re: Running Escape from Kalisz for the next generation.
PostPosted: Wed Dec 10, 2008 10:42 pm 
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I'm going to try to stick to the original rules. Most of these guys have only played d20 games with pretty books. So this is a change for them, I just told them to not do anything they would do in D&D, no magical healing here. I figure if things go too easy for them, a stray round or two can hit a supply trailer. I plan on a big breakout montage and then get to the morning after, they'll have to scout around to figure out what's what and where the enemy may be. Any sources for good Twilight 2000 images? I haven't found too many from the books online and some of these guys don't know one piece of gear from another. Luckily I found one of my old vehicle recognition decks and my second edition book. But some art to give them an idea of what the world is like would be nice.
Trying to do this and get ready for finals is kinda tricky.

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 Post subject: Re: Running Escape from Kalisz for the next generation.
PostPosted: Thu Dec 11, 2008 1:12 am 
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This JUST hit me from 32Charlie's excellent narrative: The scenes in Cross of Iron. Granted it is WWII but still that whole movie could be Twilight easy.

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 Post subject: Re: Running Escape from Kalisz for the next generation.
PostPosted: Thu Dec 11, 2008 11:48 am 
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Found some nice photos of Soviet training exercises, and some stuff from their more recent experiences.

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 Post subject: Re: Running Escape from Kalisz for the next generation.
PostPosted: Wed Dec 17, 2008 3:15 pm 
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I'll be running it today, I thank ya'll for the ideas. This should be fun, who knows, maybe it'll turn into a real campaign.

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 Post subject: Re: Running Escape from Kalisz for the next generation.
PostPosted: Fri Dec 19, 2008 11:06 am 
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They did pretty good so far. They headed SE and reconned the towns around them. Killed two deer. Caught some stragglers and talked to locals not too happy with the Soviets' visit. Found some intel on a fuel convoy and set up an ambush. They shot it up and captured two large tanker trucks full of gas, they'll use some and trade some and try to make their way to Krakow. Their prisoners just want to go home, so they'll tag along, they also have some friendly NPCs along, they have skills that the PCs don't have.

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Last edited by tonyngc on Mon Dec 22, 2008 3:02 pm, edited 1 time in total.

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 Post subject: Re: Running Escape from Kalisz for the next generation.
PostPosted: Sun Dec 21, 2008 11:27 pm 
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Right now I'm fleshing out the NPCs, two Russian prisoners, two American NPCs, and their Polish local recruit nurse. The cards actually matched up well with the NPC concepts I had in mind.
We have Kapitan Theothan Pleshkov, formerly of the 124th MRD, Hearts 10 and Clubs 2, believed he was fighting to protect his country and family, after fighting for years and the destruction of his unit, he really just wants to go home now. Serzhant Konstantin Volensky, formerly of the 124th MRD, Hearts King and Clubs 8, big tough bear of a man, promised his Captain that he would get him home alive, likes children and puppies. Pulled his Captain from their wrecked tank.
The Americans, Cpl. Pio Sandino, 1/60, 5th ID (Mech), Spade 7 and Spade 4, joined the army to get out of the slums, always trying to impress people, fluent in Spanish, knows a little Polish. Good with heavy weapons, autocannon, and knives.
Pvt. David Prouza, 1/60, 5th ID (Mech), Diamond 7 and Club 5, grew up poor and plans on getting what he can while he can, has a stash of gold, fluent in Hungarian, knows a little Polish. A scrounger and wheeler-dealer and decent marksman.
The Nurse, Spec. Omelia Radzyminska, Club 10 and Heart 9. Recruited locally by the 5th ID to bolster their medical personel. A talented nurse and crack shot with a pistol. Looks for the good qualities in everyone, even Russians. Fluent in Russian, German, and speaks good English.

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 Post subject: Re: Running Escape from Kalisz for the next generation.
PostPosted: Mon Dec 22, 2008 3:06 pm 
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I think I'll start giving them rumors about Krakow. Another player wants to join the party, I think I'll let them find him as his group of survivors is being hit hard and he will be the only survivor left. Maybe a later ambush will see a stray round hit one of the tank trucks full of gasoline. Anyway, they'll be glad for the relative "safety" of Krakow.

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 Post subject: Re: Running Escape from Kalisz for the next generation.
PostPosted: Tue Dec 23, 2008 6:35 am 
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Prisoners of War are a good source of new PCs and a good way of thinning down the groups excess kit too. Maybe there is an allied POW or two forced to drive a wagon full of Pact wounded toward the rear, or even march carrying a stretcher case.

Or have a guy who's been captured and made a run for it when the Ivans started shooting prisoners.

Whatr if there was a "Great Escape" moment where the prisoner column is marched into a field and machine-gunned? The spare PC is grazed or missed but manages to hide under his comrades bodies until the Pact troops move off.

This should force the existing PCs to move away from the "I'll have an M60 for day to day use, a USAS 12 for house to house, a Glock for the really close in work, a couple of dozen grenades and a TOW 2 in my back pocket" school of equipment sheets since the FNG is going to need a gat of some description.

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Targets will fall, scream and bleed when hit. WATCH AND SHOOT, WATCH AND SHOOT

Regardless of calibre, only hits count.

The bayonet is your friend. The rifle is a lazy man's weapon...


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 Post subject: Re: Running Escape from Kalisz for the next generation.
PostPosted: Fri Feb 06, 2009 4:30 am 
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Any sources for good Twilight 2000 images? I haven't found too many from the books online and some of these guys don't know one piece of gear from another. Luckily I found one of my old vehicle recognition decks and my second edition book. But some art to give them an idea of what the world is like would be nice.
Trying to do this and get ready for finals is kinda tricky.

use some pics from iraq/ 1st gulf war should do the trick

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 Post subject: Re: Running Escape from Kalisz for the next generation.
PostPosted: Fri Feb 06, 2009 12:33 pm 
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Try the site http://www.militaryphotos.net , some of the older photos from the 80's and 90's training exercises should work for atmosphere images. Some screenshots from "World in Conflict" should work too. Let them watch "Red Dawn". :lol:

http://images.bit-tech.net/content_imag ... t/b049.jpg

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 Post subject: Re: Running Escape from Kalisz for the next generation.
PostPosted: Fri Feb 06, 2009 6:52 pm 
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32Charlie wrote:
Whatr if there was a "Great Escape" moment where the prisoner column is marched into a field and machine-gunned? The spare PC is grazed or missed but manages to hide under his comrades bodies until the Pact troops move off.


I actually see this as a much more common practice as order breaks down, and less accommodations can be made for protected individuals. While I am certain the majority of people involved will maintain discipline and mostly do the right thing, I see bad things happening as things fall apart.

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 Post subject: Re: Running Escape from Kalisz for the next generation.
PostPosted: Wed Jan 27, 2010 11:28 pm 
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We played for a while, but then went to other games, one player moved and another deployed. So I'm trying to set up a game using the second edition rules. More Twilight to come, without sparkly vampires.... shudder....

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 Post subject: Re: Running Escape from Kalisz for the next generation.
PostPosted: Thu Jan 28, 2010 12:13 am 
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http://forum.juhlin.com

Check out Kato's forum.... its Twilight 2000 and has all the resources you might need... as for pictures they have a great thread running ... over 20 pages of pictures...

http://forum.juhlin.com/showthread.php?t=332

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